
I don't know how exactly you can earn these promotions and then apply them, just that there are a lot of different ones that give varying buffs/bonuses/abilities. Another one is "Promotions" which are specific buffs that can be applied to many different kinds of units.Instead, there are Roads, Farms, Mines, Lodges, and clearing forests. There is no "plowing" ability/tile improvement for a Pioneer.Thus, there are easily over 5 times the number of founding fathers each with a unique buff. Recruiting of Founding Fathers is a direct competition with other nations, no founding father can be recruited by more than one nation.You do not have to build a shipyard before you can build these 3.


Ranch (building) and the Rancher Unit who can "make horses from food", this was a fundamental change though, in Col1/FreeCol, horses are only produced by themselves from excess food production.Bernat from our FreeCol Discord group provided additional items that I'm reposting below, I don't know that much about some of them, so have questions for those who did play CivIV:Col. What are your thoughts or ideas on these items (and perhaps others?). There are a couple of interesting features from CivIV4:Col that I think would be interesting in FreeCol. The first item I wanted to look at is the difference between FreeCol and the Civ4Col game. I've recently been doing some research and play-through to get some thoughts and ideas on features/functionality changes for FreeCol.
